When Edsger W. Dijkstra published his algorithm in 1959, computer networks were barely a thing. The algorithm in question found the shortest path between any two nodes on a graph, with a variant ...
The original version of this story appeared in Quanta Magazine. If you want to solve a tricky problem, it often helps to get organized. You might, for example, break the problem into pieces and tackle ...
In algorithms, as in life, negativity can be a drag. Consider the problem of finding the shortest path between two points on a graph — a network of nodes connected by links, or edges. Often, these ...
A team of computer scientists has come up with a dramatically faster algorithm for one of the oldest problems in computer science: maximum flow. The problem asks how much material can flow through a ...
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