(Bloomberg) -- While much of the Western world is cheering the waning effects of the Covid-19 pandemic, some companies whose businesses were most affected by global lockdowns are seeing a return to ...
Teenagers who use the virtual gaming world of Roblox say they’re using games to stay in touch with their real-life friends, according to a survey by the company. They’re also playing online games a ...
(Bloomberg) -- Roblox Corp., the company behind a popular video-game platform of the same name, reported third-quarter bookings that beat analysts’ estimates, signaling that summer vacations and the ...
Roblox, the video game platform loved by preteens, earned close to $1.2 billion (€1 billion) from selling virtual currency to its users in the first nine months of the year as gaming surged under ...
Roblox has launched a new initiative that could raise as much as $2 million for COVID-19 relief. The foundation of the effort is a series of in-game items, which will be sold to raise money for ...
Losses at Roblox rose 16% to $161.7 million in the first-quarter from $136.1 million last year as the benefit of Covid-related bookings waned. However, revenues at the popular US children’s gaming ...
Roblox users spent around 10 billion more hours in the second quarter (Q2) of this year than last year. Bookings earnings is a more important metric to Roblox because the company recognizes revenue ...
It looks like the metaverse is doing okay. No, not the one Meta is trying to make happen in VR — the gaming platform Roblox is where the kids are still spending their money, apparently. After ...
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