In an industry where customers are slow to trust and quick to criticize, a new fee from Unity infuriated studios that use its platform. By Mike Isaac and Kellen Browning Reporting from San Francisco ...
In Inside XR Design we examine specific examples of great VR design. Today we’re looking at the details of Half-Life: Alyx and how they add an immersive layer to the game rarely found elsewhere.
Jack Coleman (He/Him) is a Lead Editor from Ireland. This is his third full year in games media, having previously worked freelance for various outlets, including NME. A lifelong gamer, Jack is ...
Even way back in 2007 when we entered the Animus for the first time in the original Assassin’s Creed, who among us never imagined the day we’d be able to enter the same virtual world as Desmond Miles ...
Speaking of commonly used items… it’s time to talk about guns. There’s plenty of shooting in Alyx, so Valve spent lots of time building detailed and interactive weapons. Again, shooting and reloading ...