In this first part of our deeper look at 3D game rendering, we'll be focusing entirely on the vertex stage of the process. This means dragging out our math textbooks, brushing up on a spot of linear ...
In this third part of our deeper look at 3D game rendering, we'll be focusing what can happen to the 3D world after the vertex processing has done and the scene has been rasterized. Texturing is one ...
How do I learn the C programming language on my Apple Mac? The C programming language has been around since the 1970s, but it has never gone out of style, and learning C is one of the best computer ...
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